Impact of gamification as an innovative strategy in higher education: A systematic review

Authors

DOI:

https://doi.org/10.48082/espacios-a26v47n05-e13

Keywords:

Gamification, higher education, academic motivation, academic performance, professional competencies

Abstract

This article analyzes the impact of gamification as an innovative strategy in higher education through a systematic review of 50 studies published between 2022 and 2026 in Scopus, SciELO, and Web of Science. The findings reveal predominantly favorable effects on motivation, participation, academic performance, and competency development. However, its effectiveness depends on pedagogical design, feedback, teacher support, and the adaptation of resources to the university context.

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2026-09-30

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